

Of the printing press, cinema, and television have promoted storytelling. Of games, supporting and promoting games much in the way that the technologies TV, microwave ovens, cars, or airplanes? Computers appear to work as enablers Is there an affinity between computers and games? Why do we play games onĬomputers rather than using any other recent technology such as the telephone,

WhileĪre therefore part of the broader area of games, they have in manyĬases evolved beyond the classic game model.ĭefinition, game history, transmedial gaming computer game history. The computer is simply the latest game medium to emerge. No single game medium, but rather a number of game media, each with its own The definition shows games to be transmedial: There is Model, a list of six features that are necessary and sufficient for something In Level Up: Digital Games Research Conference Proceedings, edited by Marinka Copier and Joost Raessens, 30-45.

Jesper Juul: "The Game, the Player, the World: Looking for a Heart of Gameness". Keynote presented at the Level Up conference in Utrecht, November
